Atomic Nature. Charlemagne doesn't require air, food, drink, or sleep.
Creative AI. Charlemagne is constantly evolving. Its HP is equal to its owner's HP + it's level*Charlemagne's CON modifier. Charlemagne's proficiency Bonus is equal to its owner' s proficiency bonus. As Charlemagne's max HP Increases, he gains a resistance.
Hollow Interior. Charlemagne can be piloted by its by its owner if their size is small or tiny. In this state, the owner is resistant to all damage unless Charlemagne is submerged, Charlemagne's HP falls to 0, or if Charlemagne take lightning damage.
Multiattack. The warforged makes two armblade attacks.
Armblade. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d4 + 3) piercing damage.
Protection. When an attacker the warforged can see makes an attack roll against a creature within 5 feet of the warforged, the warforged can impose disadvantage on the attack roll.
Description
Warforged soldiers are humanoids formed from wood and steel, then magically imbued with life and sentience. The warforged were created to fight in the Last War, and in the aftermath of that conflict, they struggle to understand their place in the world.
Most warforged soldiers still serve their former masters, often guarding dragonmarked houses or merchant caravans. Many warforged find it difficult to separate themselves from the soldiers they were made to be, seeking work as bouncers, bailiffs, and bodyguards. Others put their tireless strength to work as laborers, committed to the reconstruction of the towns and cities they defended or destroyed in the war.
Previous Versions
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5/20/2024 11:40:12 PM
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1
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Coming Soon
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