Armor Class
18
(natural armor)
Hit Points
129
(10d12 + 9)
Speed
120 ft.
STR
13
(+1)
DEX
14
(+2)
CON
12
(+1)
INT
16
(+3)
WIS
8
(-1)
CHA
4
(-3)
Saving Throws
STR +6, DEX +7, INT +8
Damage Vulnerabilities
Acid, Fire, Lightning, Radiant, Thunder
Damage Immunities
Cold, Force, Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Incapacitated, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision, Passive Perception 16
Languages
Common Only words it has recently heard from other creatures
Challenge
16 (15,000 XP)
Proficiency Bonus
+5
Traits
Unending Hunger. If a creature drops to 0 hit points in the Wendigo's sight, the Wendigo will use all of its movement and, if necessary, use the dash action to get to the fallen creature.
Uncanny Stealth. In the dark, the Wendigo is nearly imperceptible to most creatures, blending into the woods. Creatures without Darkvision must succeed on a DC 22 Perception saving throw to see it. Creatures with Darkvision have a DC 17 Perception saving throw instead.
Actions
Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: (2d10 + 3) slashing damage.
Devour. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. The Wendigo begins eating the flesh of a creature with 0 hit points.
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