Large Undead
Armor Class 18 (natural armor)
Hit Points 129 (10d12 + 9)
Speed 120 ft.
STR
13 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
16 (+3)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws STR +6, DEX +7, INT +8
Damage Vulnerabilities Acid, Fire, Lightning, Radiant, Thunder
Damage Immunities Cold, Force, Necrotic, Poison, Psychic; Bludgeoning, Piercing, and Slashing that is Nonmagical
Senses Darkvision, Passive Perception 16
Languages Common Only words it has recently heard from other creatures
Challenge 16 (15,000 XP)
Proficiency Bonus +5
Traits

Unending Hunger. If a creature drops to 0 hit points in the Wendigo's sight, the Wendigo will use all of its movement and, if necessary, use the dash action to get to the fallen creature.

Uncanny Stealth. In the dark, the Wendigo is nearly imperceptible to most creatures, blending into the woods. Creatures without Darkvision must succeed on a DC 22 Perception saving throw to see it. Creatures with Darkvision have a DC 17 Perception saving throw instead.

Actions

Claw. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: (2d10 + 3) slashing damage.  

Devour. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. The Wendigo begins eating the flesh of a creature with 0 hit points.

Habitat: ArcticForestMountain

Lazarony

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