Medium Elemental, Chaotic Neutral
Armor Class 13
Hit Points 27 (4d8 + 9)
Speed 30 ft., Swim 60 ft.
STR
14 (+2)
DEX
10 (+0)
CON
16 (+3)
INT
4 (-3)
WIS
8 (-1)
CHA
6 (-2)
Senses Darkvision 60 ft., Passive Perception 10
Languages Understands Common, but cannot speak or read it.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Aqueous Elemental Form. The Counter-Weird is made of water and additional elements used to summon it. It can fit through a space as narrow as 1 inch wide without squeezing. In addition, the weird can enter a hostile creature's space and stop there. 

Infused Energy. If the Counterweird summoned was infused with acidic, cold, fire, lightning, thunder, radiant, necrotic, or poisonious input or substances, it gains resistance to those damage types. 

Unstable Form. The Counterweird has a lifetime of 1 hour, and then becomes normal water mixed with residual traces of the elements used to create it. 

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage. If the Counterweird has an infused damage type, it may deal an additional 1d6 of one of those damage types.

Description

Izzet Weirds are a strange combination of conflicted elemental energies. This Weird has been created by Izzet technology from the stored energy of an Izzet device. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/24/2019 7:03:00 PM
29
0
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Coming Soon

Monster Tags: Izzet

IceTrike

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