Medium Humanoid (Any Race), Chaotic Evil
Armor Class 11 (16 with barkskin)
Hit Points 27 (5d8 + 5)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 14
Languages Druidic Druidic plus any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, primal savagery, thorn whip

1st level (4 slots): entangle, absorb elements, fog cloud, thunderwave

2nd level (3 slots): moonbeam, barkskin

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Description

Barovian druids worship Strahd as lord of the land and master of the weather.

In groups, one will take on a control role to cast entangle while the rest cast barkskin and harass the PC's in melee.

When paired with vine blights, cast fog cloud for a deadly combination with tremor sense.

As enemies of the Keepers of the Feather, druids are particularly dangerous to them with the casting of Moonbeam.

Monster Tags: NPC

Habitat: ForestGrasslandHillMountainSwamp

FrothyInferno

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