Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, primal savagery, thorn whip
1st level (4 slots): entangle, absorb elements, fog cloud, thunderwave
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Description
Barovian druids worship Strahd as lord of the land and master of the weather.
In groups, one will take on a control role to cast entangle while the rest cast barkskin and harass the PC's in melee.
When paired with vine blights, cast fog cloud for a deadly combination with tremor sense.
As enemies of the Keepers of the Feather, druids are particularly dangerous to them with the casting of Moonbeam.
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