hop: can jump 40ft
Spellcasting. The [bunny man] is a 3-level spellcaster. Its spellcasting ability is [wisdom] (spell save DC 14, +6 to hit with spell attacks). The [bunny man] has following [bunny] spells prepared:
Cantrips (at will): [minor illusion],
1st level (4 slots):[animal friendship], [Expeditious Retreat]
2nd level spells (2 slots) [blur]
3rd level spell (1 slot) [hypnotic pattern]
Multi attack choose 2 jump kicks or 2 claw attacks
Action Melee Attack. Jump kick. monster will jump in the air and kick doing +7 to hit, reach 5ft., 1 target. hit 9 (1d8+5) [blunt] damage.
Action Melee Attack. claw attack. +7 to hit, reach 10ft., if it hits an enemy makes attack to any enemy to the side within 10ft . Hit: (1d10 + 5) [slashing] damage.
Description
a mixture of man and rabbit. has a rabbits head with a blank expression long ears sharp teeth, long torso and long arms that drag behind it; they have silvery claws attach at the end of each finger. covered in black or white fur. if black fur they have completely black eyes. if white fur they have reddish pink eyes.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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