Intrinsic Heal: The War-lock immediately receives the benefits of a heal spell as a reaction of reduced to 0 hit points. This ability is lost if the odium Heart is destroyed.
Dark One's Blessing:when you reduce a hostile creature to 0 hit points, you gain temporary hit points equal to your Charisma modifier + your warlock level.
Dark One's Own Luck:When you make an ability check or a saving throw, you can use this feature to add a d10 to your roll. You can do so after seeing the initial roll but before any of the roll's effects occur. Once you use this feature, you can't use it again until you finish a short or long rest.
Hurl Through Hell: creature with an attack, you can use this feature to instantly transport the target through the lower planes. The creature disappears and hurtles through a nightmare landscape.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. If the target is not a fiend, it takes 10d10 psychic damage as it reels from its horrific experience. Once you use this feature, you can't use it again until you finish a long rest.
Evocations:Devil's Sight, Eldritch Spear, Misty Visions, Thirsting blade, Lance of Lethargy, Improved Pact Weapon, Visions of distant Realms
Spell-casting: DC 19, attack +11 17th lvl caster
At will:silent image, arcane eye
Cantrips: Eldritch Blast, Green Flame Blade, Sword Burst, True Strike
1st-5th lvl(4 5th-lvl slots):Burning hand,Armor of Agathys, Earthbind^C, Shatter, Fireball, Fire shield, Farstep^C, summon greater demon, Flame strike
Mystic Arcanum(1/day each):Investiture of wind, eternalness, Maddening darkness, True Poly morph
Multiattack:Afansi makes two attacks with his long-sword, and using his freezing Glare if it's available
+1 Longsword (pact weapon): Melee weapon Attack +9 Reach 5ft., one target. Hit: 8(1d8+4) slashing damage, or 9(1d10+4) slashing damage if using two hands.
Freezing Glare (recharge 5-6): The War-lock fires a freezing beam of cold from his right eye as a bonus action the beam affects one target within 60ft who must make a DC 16 dex saving throw, taking 10(3d6) cold damage on a failed save or half as much as a successful one.
Parry: The War-lock adds 3 to his AC against one melee attack that would hit him. To do so the War-lock must see the attacker and be wielding a melee weapon.
Afansi has 5 Legendary actions per round.
Move (1 action)
Use cantrip (2 actions)
Cast spell (3 actions)
Legendary Resistances
Afansi Wyrmburn has 2 legendary resistances
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