Plate Carrier: If hit by a ranged non-magical attack that is not a critical hit, the Bodyguard gains resistance to physical damage for that attack.
Machete. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) slashing damage.
.45 APC. Ranged Weapon Attack: +3 to hit, range 30 ft./120 ft., one target. Hit: 7 (1d10 + 1) piercing damage.
Baton. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) bludgeoning damage.
May take the Shove action as a bonus action.
Description
Tier 1 bodyguards are low level bodyguards and enforcers for when dirty deeds are needed done dirt cheap. They can be found in the employ of up and coming drug dealers and street level organized crime organizations, or anyone else that needs bodies put between them and the bullets heading their way.
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