Medium Humanoid (Any Race), Any Alignment
Armor Class 14 (armored clothing)
Hit Points 15 (2d10 + 2)
Speed 30 ft.
STR
14 (+2)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws STR +4, CON +4
Skills Athletics +5, Intimidation +3
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Plate Carrier: If hit by a ranged non-magical attack that is not a critical hit, the Bodyguard gains resistance to physical damage for that attack.

Actions

Machete. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) slashing damage.

.45 APC. Ranged Weapon Attack: +3 to hit, range 30 ft./120 ft., one target. Hit: 7 (1d10 + 1) piercing damage.

Baton. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 4) bludgeoning damage.

Bonus Actions

May take the Shove action as a bonus action.

Description

Tier 1 bodyguards are low level bodyguards and enforcers for when dirty deeds are needed done dirt cheap.  They can be found in the employ of up and coming drug dealers and street level organized crime organizations, or anyone else that needs bodies put between them and the bullets heading their way.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

gigasnail99

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