Armor Class
14
Natural Armor
Hit Points
5
(5d8)
Speed
30 ft.
STR
16
(+3)
DEX
8
(-1)
CON
15
(+2)
INT
8
(-1)
WIS
11
(+0)
CHA
6
(-2)
Saving Throws
STR +5, CON +4
Damage Resistances
Lightning, Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Passive Perception 10
Languages
understands the languages you speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Action Name. Enter the description for your action.
Slam. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target you can see. Hit: (1d8 + PB) [bludgeoning] damage.
Reactions
Grounding Bolts. When the golem takes lightning damage, it gains temporary hit points equal to the damage it takes. As part of the same reaction, a creature within 30 feet of your golem must succeed on a Dexterity saving throw against your artificer spell save DC or take lightning damage equal to the temporary hit points gained. On a success, the creature takes half as much lightning damage.