Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 15 (Studded Leather)
Hit Points 36 (5d8 + 5)
Speed 30 ft.
STR
12 (+1)
DEX
17 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Multiattack. The cinder makes two melee attacks with their short sword. 

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Bonus Actions

Black Cinder Throw (Once). The cinder throws a pouch of black ash at the eyes of a creature within 10 ft, attempting to blind them. The creature must succeed a DC 14 Dexterity saving throw or be blinded until the cinder's next turn.

Description

 The organized crime of Mariel is run through the Blackstone Cinders, a large organization of disparate groups based in the cities of the region that run most of the criminal operations within the metropolises of the region. Where they control the dense underbellies of the cities, they lose most of their superiority and control in the many towns and villages. 

Most official members of the cinders are no pushovers, even the grunts who make up the rank-and-file criminals are expected to be somewhat competent in order to join the thieves' guild. They are often folded into groups run by various captains and used as guards for smuggling operations or messy killers, and in cases where a grunt shows talent, sent off on solo missions.

Many take up small arms for close-quarters combat such as daggers and shortswords, and in tight situations they may use their bag of ash, usually meant to mark places of interest, to blind opponents.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

TheRangerOfSalv

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