Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Description
The organized crime of Mariel is run through the Blackstone Cinders, a large organization of disparate groups based in the cities of the region that run most of the criminal operations within the metropolises of the region. Where they control the dense underbellies of the cities, they lose most of their superiority and control in the many towns and villages.
Most official members of the cinders are no pushovers, even the grunts who make up the rank-and-file criminals are expected to be somewhat competent in order to join the thieves' guild. They are often folded into groups run by various captains and used as guards for smuggling operations or messy killers, and in cases where a grunt shows talent, sent off on solo missions.
Light crossbows are a common choice for low-ranking cinders. They are less complicated, lack the same strength needed to fire, and are easier to wield than other ranged counterparts. Mainly though, keeping one's distance is often seen as a good way to keep oneself alive.
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