Medium Humanoid, Chaotic Evil
Armor Class 13 Bone armor
Hit Points 34 (4d12)
Speed 25 ft., Walk 35 ft., Climb 10 ft.
STR
16 (+3)
DEX
11 (+0)
CON
11 (+0)
INT
8 (-1)
WIS
6 (-2)
CHA
14 (+2)
Saving Throws DEX +2, CON +2
Skills Intimidation +8
Damage Immunities Bludgeoning damage from falling
Senses Passive Perception 4
Languages Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Bone Soldier is a 2-level spellcaster. Its spellcasting ability is charisma (spell save DC 14, +3 to hit with spell attacks). The Bone Soldier has following barbarian spells prepared:
Oh wait no, barbarians don't have spells xD.

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Mace: +5 to hit, reach 10 ft., 2 targets. Hit: 1d10 + 7 (1d12 + 5) Bludgeoning damage. 

Action Ranged Attack. Bow Attack: +1 to hit, range 60/90 ft., 1 target. Hit: 1d8 + 6 (1d12 + 4) piercing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Bone soldier is a dragonborn soldier wearing bone armor and carrying a mace and a bow. Their sole purpose in life is to kill.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: CoastalForestGrasslandHillMountainSwampUrban

LordTrellix

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