Medium Humanoid, Neutral Evil
Armor Class 15 Medium Armor
Hit Points 45 (7d8 + 14)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
12 (+1)
Saving Throws DEX +5, CON +4
Senses Darkvision 60 ft, Passive Perception 10
Languages Basic, Huttese
Challenge 2 (450 XP)
Proficiency Bonus +2
Actions

Multiattack. The Black Sun Soldier makes two attacks with their blaster carbine.

Blaster Carbine. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 10 (2d6 + 3) energy damage.

Vibroblade. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) kinetic damage.

Frag Grenade (1/day). The Black Sun Soldier throws a grenade up to 30 feet. Each creature within 20 feet of the explosion must make a DC 13 Dexterity saving throw, taking 14 (4d6) kinetic damage on a failed save, or half as much damage on a successful one.

Reactions

Parry. The Black Sun Soldier adds 2 to its AC against one melee attack that would hit it. To do so, the Black Sun Soldier must see the attacker and be wielding a melee weapon.

Description

Black Sun Soldiers are disciplined and ruthless, often employing ambush tactics and hit-and-run maneuvers. They typically engage targets from a distance using their blaster carbines and close in with vibroblades if necessary. They are also known to use grenades to disorient and damage groups of enemies.

Xbatmanbeyondxx

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