Leadership (Recharges after a Short or Long Rest). For 1 minute, the Black Sun Vigo can utter a special command or warning whenever a non-hostile creature that it can see within 30 feet makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the Vigo. A creature can benefit from only one Leadership die at a time. This effect ends if the Vigo is incapacitated.
Multiattack. The Black Sun Vigo makes three attacks with their blaster pistol or vibrosword.
Blaster Pistol. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 11 (2d6 + 4) energy damage.
Vibrosword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) kinetic damage.
Neural Disruptor (Recharge 5-6). The Black Sun Vigo targets one creature they can see within 30 feet. The target must succeed on a DC 16 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Parry. The Black Sun Vigo adds 3 to its AC against one melee attack that would hit it. To do so, the Black Sun Vigo must see the attacker and be wielding a melee weapon.
Uncanny Dodge. When an attacker that the Black Sun Vigo can see hits it with an attack, the Vigo can use its reaction to halve the attack's damage against it.
Description
Black Sun Vigos are cunning and dangerous leaders who prefer to strike from the shadows and use their underlings to weaken their enemies before moving in for the kill. They are adept at both ranged and melee combat and make strategic use of their flash grenades to disorient and disable foes. Their leadership abilities enhance their allies' effectiveness in battle, making them formidable opponents.
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