Small Beast, Chaotic Evil
Armor Class 12
Hit Points 14 (4d6)
Speed 10 ft., Fly 60 ft.
STR
11 (+0)
DEX
16 (+3)
CON
11 (+0)
INT
5 (-3)
WIS
12 (+1)
CHA
6 (-2)
Senses Blindsight 60 ft., Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Ambusher. In the first round of combat, the bat has advantage on attack rolls.

Lurker. While remaining motionless the bat has advantage on stealth checks.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d8 + 2) piercing damage.

Stinger Shot. Ranged Weapon Attack: +4 to hit, reach 30 ft., one creature. Hit: 5 (1d6 + 2) piercing damage and 5 (1d10) necrotic damage. 

Monster Tags: Misc Creature

Habitat: ForestUnderdark

OrlandoOom

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