Medium Humanoid, Neutral Evil
Armor Class 17 Enhanced Combat Suit
Hit Points 150 (20d8 + 60)
Speed 30 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +7, DEX +6, CON +6
Damage Resistances Force
Senses Darkvision 60 ft, Passive Perception 16
Languages Basic, Huttese
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Regeneration. Bossk regains 10 hit points at the start of his turn if he has at least 1 hit point.

Hunter's Instincts. Bossk has advantage on Wisdom (Survival) checks to track prey and on attack rolls against creatures he has tracked within the past 24 hours.

Ambusher. Bossk has advantage on attack rolls against any creature he has surprised.

Trandoshan Fury. Once per day, when Bossk is reduced to half his hit points or fewer, he can enter a furious rage. While raging, he has advantage on Strength checks and Strength saving throws, and he adds +2 to the damage of his melee weapon attacks. The rage lasts for 1 minute or until Bossk is incapacitated.

Actions

Multiattack. Bossk makes three attacks: one with his disruptor rifle and two with his vibro-ax.

Disruptor Rifle. Ranged Weapon Attack: +7 to hit, range 100/400 ft., one target. Hit: 20 (4d6 + 6) energy damage.

Vibro-ax. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) kinetic damage.

Concussion Grenade (2/day). Bossk throws a grenade up to 30 feet. Each creature within 20 feet of the explosion must make a DC 15 Dexterity saving throw, taking 21 (6d6) energy damage on a failed save, or half as much damage on a successful one. Creatures that fail the save are also stunned until the end of their next turn.

Reactions

Uncanny Dodge. When an attacker that Bossk can see hits him with an attack, he can use his reaction to halve the attack's damage against him.

Description

Bossk is a relentless hunter, utilizing his regeneration and natural hunting instincts to track and eliminate his targets. He often prefers to ambush his prey, using his disruptor rifle to deal heavy damage from a distance before closing in with his vibro-ax. His Trandoshan fury makes him exceptionally dangerous when wounded, and his concussion grenades are used to control the battlefield and incapacitate groups of enemies.

Monster Tags: humanoid

Xbatmanbeyondxx

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