Multiattack. Boba Fett makes three attacks with his blaster or vibroknife.
EE-3 Blaster Carbine. Ranged Weapon Attack: +9 to hit, range 80/320 ft., one target. Hit: 14 (3d6 + 5) energy damage.
Flamethrower (Recharge 5-6). Boba Fett unleashes a blast of fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much damage on a successful one.
Wrist Rocket (1/day). Boba Fett fires a wrist rocket at a point he can see within 60 feet. Each creature within 10 feet of that point must make a DC 15 Dexterity saving throw, taking 28 (8d6) kinetic damage on a failed save, or half as much damage on a successful one.
Vibroknife. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) kinetic damage.
Jetpack Bash. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) kinetic damage and the target must succeed on a DC 15 Strength saving throw or be knocked prone.
Uncanny Dodge. Boba Fett halves the damage that he takes from an attack that hits him. He must be able to see the attacker.
Parry. Boba Fett adds 3 to his AC against one melee attack that would hit him. To do so, Boba Fett must see the attacker and be wielding a melee weapon.
Boba Fett can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. Boba Fett regains spent legendary actions at the start of his turn.
Attack. Boba Fett makes one attack with his EE-3 Blaster Carbine or Vibroknife.
Move. Boba Fett moves up to his speed without provoking opportunity attacks.
Jetpack Burst (Costs 2 Actions). Boba Fett uses his jetpack to fly up to 30 feet without provoking opportunity attacks.
Description
Boba Fett is a master tactician and hunter, using his jetpack for superior mobility and his arsenal of weapons to control the battlefield. He often employs hit-and-run tactics, using his ranged attacks to weaken foes before closing in for melee combat. His Uncanny Dodge and Parry abilities make him hard to pin down and damage, while his legendary actions allow him to react swiftly to threats.
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