Tiny Swarm of Large elementals, Neutral
Armor Class 13 Natural Armor
Hit Points 28 (12d4 + 4)
Speed 35 ft.
STR
2 (-4)
DEX
16 (+3)
CON
8 (-1)
INT
1 (-5)
WIS
7 (-2)
CHA
5 (-3)
Saving Throws DEX +5
Damage Vulnerabilities Bludgeoning
Senses Darkvision 60, Passive Perception 8
Languages --
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Aquatic This creature only breathes underwater.
Predatory This creature has advantage on attack rolls against creatures struggling to swim.
Adjustable: For an average party level greater than 3 add 5 HP and +1 to Hit
Blood Frenzy: The swarm has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Swarm: The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny creature. 
Water Breathing: The swarm can breathe only underwater.

Actions

Bite: Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 10 (2d6+3) piercing damage

Reactions

Once Per turn upon being attacked, provided the swarm has 5 feet of movement can attack and occupy the space of the creature who attacked it.

Description

Apricods are water loving carnivorous insects. Their hives are often dug deep into the bed of lakes, rivers streams and ponds. In spring, the females hatch early, and upon drying upon a rock is able to fly for short bounds in search of new homes. Hive queens live for many years, drones often do not survive a cold winter season, those that do, mate with the young females before leaving the water. Apricods often attack larger creatures only upon provocation, otherwise normally feeds upon small fish and Invertebrates. Queens mainly eat drones.

Habitat: CoastalForestSwampUnderwater

Drtyblk7

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