Every three turns, Charon brings a Styx Soul to aid him in battle.
Swim: Charon enters the river Styx, he rolls a new initiative and will gain an additional (1d6+2) damage to his next attack as a surprise attack, this is the only way to exit the river. If he is in the river on his third turn, he summons an additional (1d4) Styx Souls and regains (1d10+4) hp.
Oar: Oar: +5 to hit, reach 10 ft., single target. Hit: (2d12+ 2) bludgeoning damage.
If in the river Styx, he can trigger the action of a Styx Soul.
Souls of the damned: If a player character enters the river Styx while he is inside, that play must take a Dexterity Saving Throw DC 10. On fail, they take (1d4) necrotic damage and age 1 year,(if they are above 70% of their average lifespan, they must make a Constitution Saving Throw DC 5, on fail they die and can be brought back to life for 750GP, On success, they live.) On success they don’t age and take half as much damage rounded down.
Description
A bare chested man wearing a dirty, black, silk skirt that reaches the ground. He has a dirty black cloth around his eyes and nose, yet sees perfectly. His sharp yellow teeth nearly reach his nose. He holds a long oar with a lantern attached to the back.
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