Medium Elemental, Lawful Neutral
Armor Class 17 (natural armor, shield)
Hit Points 60 (8d8 + 24)
Speed 30 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
12 (+1)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws STR +7, CON +6
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Passive Perception 11
Languages Ignan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Heated Body. A creature that touches the Azer Gladiator or hits it with a melee attack while within 5 feet of it takes 11 (2d10) fire damage.

Heated Weapons. When the Azer Gladiator hits with a metal melee weapon, it deals an extra 7 (2d6) fire damage (included in the attack).

Illumination. The Azer Gladiator sheds bright light in a 10-­foot radius and dim light for an additional 10 feet.

Magma Breather. The Azer Gladiator can see and breathe normally even when submerged in magma. While submerged in this way, the Azer Gladiator also has advantage on Dexterity (Stealth) checks.

Actions

Multiattack. The Azer Gladiator makes two attacks with either its Warhammer or its Molten Projectile.

Warhammer. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage, or 10 (1d10 + 5) bludgeoning damage if used with two hands to make a melee attack, plus 7 (2d6) fire damage.

Molten Projectile. Ranged Weapon Attack: +7 to hit, reach 20 ft, one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 3 (1d6) fire damage, and the target must make a Constitution saving throw (DC 15). On a failed save, the target takes an additional 3 (1d6) fire damage at the start of each of its turns. A creature can attempt this save again at the end of its turn, ending the effect on a success. 

Thorval32779

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