Medium Humanoid (Human, Ogre), Chaotic Neutral
Armor Class 13 (hide armor)
Hit Points 38 (5d8 + 16)
Speed 30 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
9 (-1)
WIS
9 (-1)
CHA
5 (-3)
Saving Throws STR +6, CON +5
Skills Intimidation +2
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Giant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Multiattack. The thug makes two melee attacks or two javelin throws.

GreatMace. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Description

A half-ogre with a rare mutation that makes him look human (or at least as much as a half ogre could...)

Previous Versions

Name Date Modified Views Adds Version Actions
5/24/2024 12:55:46 AM
1
1
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Coming Soon

Monster Tags: NPC

Habitat: Urban

NeverEndingTemmie

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