Armor Class
13
(hide armor)
Hit Points
38
(5d8 + 16)
Speed
30 ft.
STR
18
(+4)
DEX
13
(+1)
CON
16
(+3)
INT
9
(-1)
WIS
9
(-1)
CHA
5
(-3)
Saving Throws
STR +6, CON +5
Skills
Intimidation +2
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Giant
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Pack Tactics. The thug has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
Multiattack. The thug makes two melee attacks or two javelin throws.
GreatMace. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Description
A half-ogre with a rare mutation that makes him look human (or at least as much as a half ogre could...)
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
5/24/2024 12:55:46 AM
|
1
|
1
|
--
|
Coming Soon
|
Comments