Magic Resistance. The bishop has advantage on saving throws against spells and other magical effects.
Sword of Fire. The flaming sword carried by the knight casts bright light in a 60-foot radius and dim light for an additional 60 feet.
Flaming Shortsword (Flaming Longsword in Medium form). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (8 in Medium form) (1d6 +3 (1d8+3 in Medium form)) piercing damage and 11 (14 in Medium form) (3d6 (3d8 in Medium form)) fire damage.
Charm (1/Day). One creature of the bishop's choice within 20 feet of it must succeed on a DC 10 Wisdom saving throw or be charmed by the bishop for 1 minute. The target can repeat the saving throw at the end of each of its turns, with disadvantage if the bishop is within line of sight, ending the effect on itself on a success.
Growth. The bishop magically grows larger. The bishop gains 11 (3d6) temporary hit points and becomes a medium creature. This effect lasts until these temporary hit points are depleted.
Previous Versions
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Coming Soon
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