Monster Hunter (1/Turn). The Witch Hunter does an extra 4 (1d8) damage to any attacks made against fiends, undead, or monstrosities.
Steel Will. The Witch Hunter has advantage on saving throws against being frightened.
Spellcasting. The Witch Hunter is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +2 to hit with spell attacks). The Witch Hunter has following Ranger spells prepared:
1st level (4 slots): cure wounds, hunter’s mark
2nd level (2 slots): lesser restoration, spike growth
Multiattack. The witch hunter makes 2 attacks with his shortsword or 2 attacks with its longbow
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) piercing damage.
Longbow. RangedWeapon Attack: +5 to hit, range 150/600 ft., 1 target. Hit: 7 (1d8 + 3) piercing damage.
Opportunity Attack. When a hostile creature that the Witch Hunter can see moves out of their reach, the Witch Hunter can attack the target using a melee weapon and it's bonus action.
Holy Rebuke. Using it's bonus action the Witch Hunter can retaliate against any melee attack made against it by a fiend, undead, or monstrosity by revealing a holy relic it carries on its person. Revealing the relic within melee range delivers 4 (1d4) radiant damage to the abomination.
Description
A Witch Hunter is a member of a religious order sent on a holy mission to hunt and kill abominations. Normally traveling in bands of three or more, these hunters will do their best to abide by the rules of the land. However, the beast or creature they hunt and the sacred mission they have been tasked with supersedes any and all laws. Witch Hunter Apprentices are often sent in groups on holy missives to prove their worth and eventually earn the title of a full-fledged Witch Hunter.
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