Medium Humanoid, Typically Chaotic Good
Armor Class 11 fish scale plate mail
Hit Points 8 (1d8 + 1)
Speed 30 ft., Swim 30 ft., Fly 0 ft., Climb 15 ft., Burrow 10 ft.
STR
14 (+2)
DEX
12 (+1)
CON
15 (+2)
INT
13 (+1)
WIS
10 (+0)
CHA
13 (+1)
Saving Throws DEX +4, INT +4
Skills Acrobatics +13, Persuasion +10
Damage Immunities Acid
Condition Immunities Exhaustion
Senses Darkvision, Passive Perception 12
Languages Aquan, Common aquan, common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

 

 

Actions

body holes. 3 times per short rest bloob villager  DC,15 check to form a hole in any part of it's body 

Action Melee Attack. trident Attack: +3 to hit, reach 5 ft., 1target. Hit: target AC+1 (1d6) [piercing] damage. 

slime blast. Ranged Attack: +1 to hit, range 10/50 ft., 1 target. Hit: target AC+1 (1d8 + 1) [acid] damage.

Bonus Actions

beast speak. (limited to aquatic creatures)

 

Description

semitransparent humanoid blobs of greenish acid which live in colonies under the sea. 

Lair and Lair Actions

any completely submerged space 

Lair Actions

On initiative count 12 (losing initiative ties), the [blob man villager] takes a lair action to cause one of the following effects; the [blob man villager] can’t use the same effect two rounds in a row:

  • absorb surrounding water to gain 5 HP and -1 AC  stacking
  • gain +1 to all roles for 1 turn 
  • absorb nearby aquatic plant to gain 10 HP and -1 AC stacking 

 

Previous Versions

Name Date Modified Views Adds Version Actions
5/17/2024 9:48:50 PM
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1
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Coming Soon
5/24/2024 2:51:41 PM
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1
2
Coming Soon

Monster Tags: plantAbominations

Habitat: Coastal

john_necane_dragonsbane

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