Armor Class
11
fish scale plate mail
Hit Points
8
(1d8 + 1)
Speed
30 ft., Swim 30 ft., Fly 0 ft., Climb 15 ft., Burrow 10 ft.
STR
14
(+2)
DEX
12
(+1)
CON
15
(+2)
INT
13
(+1)
WIS
10
(+0)
CHA
13
(+1)
Saving Throws
DEX +4, INT +4
Skills
Acrobatics +13, Persuasion +10
Damage Immunities
Acid
Condition Immunities
Exhaustion
Senses
Darkvision, Passive Perception 12
Languages
Aquan, Common aquan, common
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Actions
body holes. 3 times per short rest bloob villager DC,15 check to form a hole in any part of it's body
Action Melee Attack. trident Attack: +3 to hit, reach 5 ft., 1target. Hit: target AC+1 (1d6) [piercing] damage.
slime blast. Ranged Attack: +1 to hit, range 10/50 ft., 1 target. Hit: target AC+1 (1d8 + 1) [acid] damage.
Bonus Actions
beast speak. (limited to aquatic creatures)
Description
semitransparent humanoid blobs of greenish acid which live in colonies under the sea.
Lair and Lair Actions
any completely submerged space
Lair Actions
On initiative count 12 (losing initiative ties), the [blob man villager] takes a lair action to cause one of the following effects; the [blob man villager] can’t use the same effect two rounds in a row:
- absorb surrounding water to gain 5 HP and -1 AC stacking
- gain +1 to all roles for 1 turn
- absorb nearby aquatic plant to gain 10 HP and -1 AC stacking
Previous Versions
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5/17/2024 9:48:50 PM
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Coming Soon
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5/24/2024 2:51:41 PM
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1
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1
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Coming Soon
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