Medium Humanoid (Support, Tiefling), Any Alignment
Armor Class 18 (plate)
Hit Points 97 (15d8 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
17 (+3)
WIS
14 (+2)
CHA
16 (+3)
Saving Throws STR +7, WIS +5, CHA +6
Skills Intimidation +5, Persuasion +5, Stealth +5, Survival +5
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Infernal
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Commander’s Inspiration. Allied Humanoids within 30 feet of the commander who can see or hear them have advantage on Wisdom and Charisma saving throws and gain a +1 bonus to weapon attack and damage rolls.

Hellrider's Pride. The wearer of these gloves has +1 to Strength Saving Throws, and when he heals another creature, he gains resistance against Bludgeoning, Piercing, and Slashing damage dealt by the next weapon attack.

Spellcasting. Commander Zevlor is a 6th-level paladin spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The paladin has the following paladin spells prepared:

1st level (4 slots): hellish rebuke, cause fear, cure wounds

2nd level (2 slots): crown of madness, darkness

Divine Smite. Using a spell slot, When you hit with a melee weapon attack, you can expend one spell slot to deal 2d8 extra radiant damage to the target plus 1d8 for each spell level higher than 1st (max 5d8) and plus 1d8 against undead or fiends.

Actions

Multiattack. The commander makes two Longsword attacks.

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 4) slashing damage, and one ally within 30 feet of the target who can see the commander has advantage on their next melee attack roll made against the target before the start of the commander’s next turn.

Bark Orders (Recharge 6). Each ally within 60 feet of the commander who can hear and understand them can use a reaction to move up to their speed and make a weapon attack.

Lay on Hands. Zevlor has a pool of healing power that can restore 30 HP per day. As an action, he can touch a creature to restore any number of HP remaining in the pool, or 5 HP to either cure a disease or neutralize a poison affecting the creature.

Bonus Actions

Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (1d8 + 4) slashing damage, and one ally within 30 feet of the target who can see the commander has advantage on their next melee attack roll made against the target before the start of the commander’s next turn.

Reactions

Bolstering Pride. When another creature within 60 feet of the commander who can hear and understand them makes a saving throw, the commander can give that creature advantage on the saving throw.

Hellish Rebuke. Commander Zevlor uses its hellish rebuke against a target that attacked it.

Description

Commander Zevlor is a tiefling member of the Hellriders of Elturel, he has mid-long black hair, some of which was tied up at the back. He has two large horns and bright yellow eyes, and fights with a pair of longswords.

JonnyVicent

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