Damage Based Speed Correction. Whenever the golem starts its turn refer to the following for the multi-attack and AC adjustment.
- HP between 76-95: 2 attacks and AC reduced to 17
- HP between 56-75: 3 attacks and AC reduced to 16
- HP between 36-55: 4 attacks and AC reduced to 15
- HP between 16-35: 5 attacks and AC reduced to 12
- HP between 0-16: 6 attacks and AC is reduced to 8
Overheat. Whenever the golem starts its turn with 16 hit points or fewer, the golem overheats. The golem is now operating past its specifications and the speed at which its internal gears are moving are causing a critical failure. At the end of the turn all creatures within a 10ft radius must make a DC 15 Dexterity check or take (5d8) fire damage as the golem erupts. The golem falls to 0hp and cannot be reconstructed]
Aversion of Fire. If the golem takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Lightning Absorption. Whenever the golem is subjected to lightning damage, it takes no damage and instead regains a number of hit points equal to the lightning damage dealt.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. Refer to Damage Based Speed Correction
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Description
Constructed by the eldritch engineer Gega Adardotr, these alpha iteration constructs were formed to provide protection for the workshop. Unfortunately, do to their wooden interior and experimental construction, these guess are unstable. When pushed to their limit, they will overheat in spectacular fashion.
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