Fey Ancestry. Arana has advantage on saving throws against being charmed, and magic can’t put her to sleep.
Mask of the Wild. Arana can attempt to hide even when she is only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.
Wild Shape (Recharges after a Short or Long rest). As a bonus action, Arana can assume the shape of a spider, giant spider, or ice spider. She can stay in this form for 1 hour or until she reverts to her normal form as a bonus action. She automatically reverts if she falls unconscious, drops to 0 hit points, or dies. Arana can use this ability twice per short or long rest.
While transformed, Arana’s game statistics are replaced by the statistics of the beast except she retains her alignment, personality, and Intelligence, Wisdom, and Charisma scores. While in beast form, Arana can use a bonus action to expend one spell slot and regain 1d8 hit points per level of the spell slot expended.
Spellcasting. Arana is a 3rd-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): druidcraft, guidance
1st level (4 slots): create or destroy water, goodberry, healing word, protection from evil and good
2nd level (2 slots): air bubble, lesser restoration
Quarterstaff. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage, 7 (1d8 + 3) bludgeoning damage if wielded with two hands.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.
Martial Arts. When Arana attacks with her quarterstaff or an unarmed strike, she can use her bonus action to make another unarmed strike attack.
Description
Arana has the appearance of a young wood elf between the ages of eighty and one hundred. Her lithe but well-proportioned physique is accentuated by her blue leotard, which possesses fascinating properties. Unhindered by cumbersome armor, Arana moves with the agility of a trained acrobat.
Arana’s adventure began in an ice spider lair amidst the frozen wastes, where she escaped and discovered her powers, as well as the amazing enchantments imbued in her magical leotard. She has no recollection of her life before that and often feels despondent because of it.
Despite being well able to hold her own in combat, Arana’s unconventional attire has led to precarious situations that keep her on her toes. However, she has found refuge in Kairos, a Warforged—an enigmatic druid and formidable ally. They grew close and kept each other company through countless journeys and adventures. Arana often resides in Kairos’s humble abode between adventures, where she can find a restful retreat.
Eternal Raiment. Arana’s striking blue leotard is imbued with remarkable enchantments. Wearing it prevents Arana from aging, perpetuating her youthful appearance. The leotard also protects her from temperature extremes, keeping her cool in warm climates and warm in cold environments. Additionally, the garment prevents her body from sustaining scars or deformities from wounds she recovers from, keeping her form pristine. This fascinating attire is indestructible but has some drawbacks. It resists any attempt to be removed, only allowing partial retraction, and always clings to her body. It also prevents other clothing from being worn; the article simply phases through her body and cascades to the floor.
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