Huge Aberration, Neutral Evil
Armor Class 17 Natural Armor
Hit Points 228 (24d12 + 72)
Speed 40 ft., Fly 40 ft.
STR
22 (+6)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
20 (+5)
CHA
5 (-3)
Skills Perception +14, Stealth +8
Damage Vulnerabilities Piercing
Condition Immunities Frightened
Senses Blindsight 20 ft., Darkvision 120 ft., Passive Perception 17
Languages Abyssal, Common
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Hovering. Cov'der can hover and float with seemingly perfect control and disturbing speed 

Sunlight Sensitivity. While in sunlight, Cov'Der has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. Cov'der can use its Here's Looking at You and 3 Beam Attacks per turn.

Beam. Ranged Spell Attack: +11 to hit, reach 10 ft., one target. Hit: 28 (4d10 + 6) force damage.

Here's Looking at You. Cov'Der targets one creature it can see within 120 feet of it. If the target can see Cov'Der, the target must make a DC 18 Constitution saving throw. On a failed saving throw, the target becomes paralyzed until the end of its next turn. If a creature’s saving throw is successful, the creature is immune to the affect for the next 24 hours.

Description

Whenever a chaos god needs the best guard dog there is they call Cov'Der.  Most people who see it choose to embrace anarchy after all. 

JohnMagerl

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