Medium Humanoid (Any Race, Lizardfolk), Any Non-Lawful Alignment
Armor Class 18 (studded leather)
Hit Points 200 (20d12 + 20)
Speed 45 ft.
STR
20 (+5)
DEX
18 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
15 (+2)
CHA
17 (+3)
Saving Throws STR +8, DEX +7, CON +7, CHA +6
Skills Athletics +8, Deception +7, Intimidation +7, Perception +5
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Paralyzed, Stunned
Senses Passive Perception 10
Languages Abyssal, Giant, Infernal, Leonin, Thieves' Cant Common, Draconic, and Theives cant.
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Legendary Resistance (3/day). When Ripjaw fails a saving throw, he can chose to succeed instead.

Harrying Attacks. If the captain attacks more than one creature in the same turn, the first target has disadvantage on attack rolls until the end of its next turn.

No, No That Won't Do. When Ripjaw takes an attack of opportunity and hits a creature that creature's movement is reduced to 0.

Rallying Call (2/day). Ripjaw can inspire allies and himself until the start of his next turn giving them advantage on all attack rolls.

 

Actions

Multiattack. The captain makes three melee attacks: three with its Greataxe. Or the captain makes three ranged attacks with its Javelin.

Greataxe. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 6 (1d12 + 5) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 5) piercing damage.

Bonus Actions

Can issue commands to other Bandits Commands included: Retreat, Attack, Flank, and Attack spell casters

Rallying call. Rallying call can be used as a bonus action.

Don't think you are out of reach. If Ripjaw lands 2 of his melee attacks on different creatures he can use his bonus action to throw on Javelin at another creature within range that he can see.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Quick Attack. After being hit by an attack, Ripjaw can make 1 melee attack in response.

Legendary Actions

Legendary Actions 3.

Toss You Aside. Ripjaw can attempt a grapple and throw on one medium sized creature.The creature needs to make either a Strength save or a Dex save of 16DC. Throwing them 10ft in any direction taking bludgeoning damage.

Piercing Gaze. Ripjaw looks at a creature and that creature must succeed a Wisdom saving throw (15DC) or become frightened for 1 minute. The creature can attempt the throw again at the end of its turn.

Dashing Strike (2 actions). Ripjaw moves up to 15ft in a straight line attacking any creature with in 5 ft of him at disadvantage.

Description

Leader of the band of mercenaries (Revelations). The group mostly does information gathering and tends to hurt corrupted rich people. They do not give back what they steal unless its for a price

Previous Versions

Name Date Modified Views Adds Version Actions
6/20/2024 1:09:34 AM
12
1
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Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Phantomshark37

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