Medium Swarm of Small constructs, Any Chaotic Alignment
Armor Class 16 Natural Armor
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
6 (-2)
Saving Throws CON +6
Skills Athletics +6, Perception +8
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Darkvision 60ft, Tremorsense The Clockwork Construct can detect and locate creatures and objects within 60 feet of it that are in contact with the ground. This ability allows it to perceive its surroundings without relying on sight, using vibrations in the ground to sense the presence, Passive Perception 14
Languages All The Clockwork Construct understands the languages of its creator but cannot speak. Therefore, its known languages would depend on the creator who crafted it. Typically, it would understand Common and any additional languages known by its creator. The Clockwork Construct understands the languages of its creator but cannot speak. Therefore, its known languages would depend on the creator who crafted it. Typically, it would understand Common and any additional languages known by its creator.
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Clockwork Overdrive:
Once per long rest, the Clockwork Construct can activate its internal mechanisms to enter a state of heightened performance for 1 minute. During this time, its movement speed is doubled, it gains a +2 bonus to its attack rolls and damage rolls, and it can make an additional melee attack as part of its Multiattack action. However, after the minute elapses, the Clockwork Construct suffers 1 level of exhaustion due to the strain on its internal systems.

Actions

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) bludgeoning damage.

Integrated Tool. Special Action: The Clockwork Construct deploys its integrated tool for a specific task, such as a grappling hook, a small saw, or a flame projector. The effectiveness of this action is determined by the artificer who created the construct, and the specific details can vary accordingly.

  • Grappling Hook. Special Action: The Clockwork Construct launches its grappling hook with precise accuracy. The hook can be aimed at a target within 30 feet.
    • If the target is a creature, the Clockwork Construct makes a ranged attack roll using its Dexterity modifier (+1) to hit. On a hit, the target must succeed on a Strength saving throw (DC 13) or be restrained by the grappling hook until the start of the Clockwork Construct's next turn.
    • If the target is an object, the Clockwork Construct automatically succeeds on the attack roll, and the hook securely attaches to the object, allowing the Clockwork Construct to either pull itself towards the object or pull the object towards itself, provided the object weighs no more than 100 pounds.
    • The Clockwork Construct can retract the grappling hook as a bonus action on its subsequent turns, freeing any restrained targets or dislodging the hook from objects.
  • Saw Blade. Special Action: The Clockwork Construct deploys a rotating saw blade from its integrated tool. The saw blade can be used for cutting through objects or enemies with precision.
    • The Clockwork Construct makes a melee weapon attack against a target within 5 feet using its Dexterity modifier (+1) to hit. On a hit, the target takes slashing damage equal to 6 (1d6 + 3) and must make a Constitution saving throw (DC 13) or suffer ongoing bleeding damage equal to 2 (1d4) at the start of each of its turns until it receives magical healing or succeeds on a DC 13 Wisdom (Medicine) check to staunch the bleeding.
    • Additionally, the Clockwork Construct can use the saw blade to cut through objects, such as ropes, doors, or barriers, with ease. The effectiveness of this action is determined by the artificer who created the construct, and the specific details can vary accordingly.
  • Flamethrower. Special Action: The Clockwork Construct activates its built-in flamethrower, unleashing a torrent of fire in a 15-foot cone.
    • Each creature in the area must make a Dexterity saving throw (DC 13), taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.
    • The Clockwork Construct can use the flamethrower once, expending a charge, which can be replenished during a short or long rest. Additionally, objects in the area that aren't being worn or carried are ignited, potentially causing flammable objects to catch fire.
    • The effectiveness of this action is determined by the artificer who created the construct, and the specific details can vary accordingly.
Bonus Actions

Retract/Deploy Tool. Bonus Action: The Clockwork Construct can retract or deploy its integrated tool as a swift action. This allows it to quickly switch between different functions or tools based on the needs of the situation. Whether retracting its grappling hook after a successful pull or deploying its saw blade for a swift attack, the Clockwork Construct's mastery over its integrated tool is evident in its seamless and efficient movements.

Reactions

Reactive Armor. Reaction: When the Clockwork Construct takes damage from a melee attack, it can quickly adjust its position and armor to mitigate the blow. The attacker must make a Dexterity saving throw (DC 11). On a failure, the Clockwork Construct gains a +2 bonus to its AC against the triggering attack.

This reaction can be used once per round, refreshing at the start of the Clockwork Construct's turn.

 

 

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Clockwork Construct Characteristics:

The Clockwork Construct is a marvel of artifice, a creation of intricate gears, metal plates, and arcane technology. Standing at a height of approximately six feet, it bears a humanoid shape, its form angular and sleek. Its surface is adorned with various knobs, gears, and pistons, each serving a specific function in its operation.

Despite its mechanical nature, the Clockwork Construct moves with surprising agility and fluidity, its joints articulated with precision. Its eyes, if one could call them that, are glowing orbs of faintly pulsating energy, giving it an otherworldly appearance.

The construct emits a soft mechanical hum as it operates, punctuated by the occasional whirr or click as its internal mechanisms adjust. Its integrated tool, be it a grappling hook, saw blade, or flamethrower, is seamlessly incorporated into its design, ready to deploy at a moment's notice.

While lacking in sentient thought or emotion, the Clockwork Construct carries out its tasks with unwavering efficiency, a testament to the skill of its artificer creator. Whether serving as a guardian, laborer, or enforcer, this mechanical marvel stands ready to fulfill its purpose with unyielding determination.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Urban

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