Armor Class
16
Natural Armor
Hit Points
27
(3d12 + 3)
Speed
30 ft.
STR
13
(+1)
DEX
16
(+3)
CON
16
(+3)
INT
12
(+1)
WIS
10
(+0)
CHA
8
(-1)
Saving Throws
CON +5, WIS +2
Damage Vulnerabilities
Radiant
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Necrotic
Condition Immunities
Charmed, Exhaustion, Frightened
Senses
Darkvision, Passive Perception 13
Languages
Telepathic
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Fed in Darkness.If a voidling starts it's turn in darkness it heals 5 hit points
Actions
Multi-attack. A Voidling may make two Tendril attacks to any creature(s) in range.
Tendril. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) [Bludgeoning] damage.
Description
Enter a general description for your monster here.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
8/25/2019 1:55:59 PM
|
14
|
0
|
1
|
Coming Soon
|







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