Small Fey, Chaotic Neutral
Armor Class 20 Natural
Hit Points 123 (8d8 + 18)
Speed 30 ft., Fly 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
14 (+2)
CHA
20 (+5)
Skills Perception +6
Condition Immunities Prone
Senses Darkvision 120 ft., Passive Perception 16
Languages Sylvan, Telepathy 120 ft.
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Fey Agreements. Alid can't harm fey and fey can't harm Alid.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d6 − 1) piercing damage.

Eye Rays. Alid shoots up to two of the following magical eye rays at one or two creatures it can see within 90 feet of it. It can use each ray only once on a turn.

  1. Fey Glare. The target must succeed on a DC 8 Wisdom saving throw, or it turns into a fey of Alids choice, this effect lasts until the target is out of the feywild or the forest, or until remove curse is cast. If the target gets a critical fail then it stays a fey until Greater Restoration is cast.

  2. Monstrosity Curse. The target must succeed a DC 16 Charisma saving throw or be transformed into a monstrosity. The types of monstrosities are as follows: 1. Minotaur. 2. Yuan-ti Abomination. 3. Chitine. If the creature gets a critical fail then they transform into a Drider. This effect ends when Alid reverses it or a Wish spell is cast.

  3. Abberation will. The target must succeed a DC 3 saving throw (no bonuses) or be transformed into an aberration of Alids choice. The effect ends when the target finishes a long rest. If the target gets a critical fail then nothing seems to happen, but when they finish a long rest they turn into a mind flayer which lasts until Wish is cast.

  4. Fiendish form. The target must succeed a DC 1 Constitution saving throw or be transformed into a fiend, on a 1, the target becomes a molydeus that only turns back when it drops to 0 hitpoints, although the creature gains 10 hp per turn. If you succeed the save you become a bearded devil, if you get a natural 20 nothing happens, this effect only ends when you drop to 0 hp

Altering Curse. Alid attempts to curse a target. A creature of his choice within 60 feet of Alid must make a Constitution saving throw, but if the target is proficient in charisma saving throws, then they can add their proficiency bonus. If the target fails, they get cursed and must make 4 Constitution saving throws. If they fail the first one then their hair grows 1d6 inches, if they get a critical fail then they lose all of their hair. If they fail the second then their eye color changes randomly, if they get a critical fail then they go blind for 1d4 days. If they fail the third then their race changes to a random fey creature, on a critical fail then you turn into a pixie. If you fail the fourth then your sex swaps, if you get a critical fail then you lose all signs of sex. These last until dispelled by Alid or a Wish spell is cast. (Recharges on 19-20)

Bonus Actions

Fey Summoning. Alid can summon up to 3 pixies, 1 sprite and 1 quickling (Recharges on 18-20)

Reactions

Spell Reflection. If Alid makes a successful saving throw against a spell, or a spell attack misses it, Alid can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the spectator. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.

Description

Alid is a small fey who loves playing pranks, although his pranks are rather sinister because of the fact he believes he can get away with anything, he's always trying to upset people one way or another. Alid has 4 eyes because of the fact he attempted to play a prank on an archfey that didn't go to well.

Monster Tags: fey

Habitat: Forest

Neatius

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