Large Beast, Any Non-Lawful Alignment
Armor Class 15 (natural armor)
Hit Points 55 (5d12 + 15)
Speed 40 ft., Burrow 25 ft.
STR
21 (+5)
DEX
8 (-1)
CON
15 (+2)
INT
2 (-4)
WIS
18 (+4)
CHA
6 (-2)
Saving Throws STR +7, WIS +6
Damage Vulnerabilities Necrotic
Damage Resistances Bludgeoning, Piercing
Damage Immunities Psychic
Condition Immunities Charmed, Restrained
Senses Passive Perception 14
Languages Common Pushing into the target's mind, the Cornet can speak in whatever tongue the individual is familiar with. It can project it's voice into the heads of the surrounding creatures. --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Charge. If the Cornet moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Memory Projection: As an action, the Cornet can project an warped illusion of the target's happiest memory. Originating from the Cornet's horn, this effect causes the target to make a DC 15 Wisdom saving throw or be charmed for 1 minute. While under the effect, the charmed target views it's surroundings as the memory, unable to distinguish reality from the memory. All outside viewers to the progression see a hazy cloud surrounding the targeted individual and three shadowy figures projected from it's horn. While projecting, the Cornet is vulnerable to ranged attacks and ranged spell attacks, as it's concentration is elsewhere. 

 

Actions

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.

Burrowing: The Cornet uses its burrowing ability to retreat and reposition, emerging unexpectedly to gore with its horn.  If a Cornet burrows at least 10 feet straight towards a target and hits it with a gore attack on the same turn, the target takes an extra
(1d6){"diceNotation":"1d6","rollType":"damage","rollAction":"Charge","rollDamageType":"bludgeoning"} bludgeoning damage.

However, if a Cornet is Memory Projecting, the projection disappears when it burrows.

Shadows (Only Available if Target is Affected by Memory Projection) . The Cornet magically creates three illusory shadows if it isn't in bright light. The duplicates move with it and mimic its actions, shifting positions to entrap the target within the memory being projected. The illusory shadows take on the form of individuals from the target's memory, however the individuals are warped, either taking on a different persona or appearing dead or decaying.  

The illusory shadows can make attacks towards both the individual targeted and any creature within a 60 foot radius. 

Multiattack. The shadow makes two attacks: one with its brain bleed and one with its claws.

Brain Bleed. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:  (1d6 + 1){"diceNotation":"1d6","rollType":"damage","rollAction":"Brain Bleed","rollDamageType":"piercing"}[/rollable] piercing damage and (1d8 +1) psychic damage {"diceNotation":"1d8","rollType":"damage","rollAction":"Brain Bleed","rollDamageType":"psychic"}[/rollable]

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit:  (2d6 + 1) {"diceNotation":"2d6","rollType":"damage","rollAction":"Brain Bleed","rollDamageType":"slashing"}[/rollable] slashing damage and (1d4 +1) psychic damage {"diceNotation":"1d4","rollType":"damage","rollAction":"Brain Bleed","rollDamageType":"psychic"}[/rollable]

If the Cornet is ever in an area of bright light, the shadows disappear.

A shadow has the Cornet's AC and uses its saving throws. If an attack hits a shadow, or if a shadow fails a saving throw against an effect that deals damage, the shadow disappears.

Description

Cornets are incredibly large, milky-white to steel-gray rhino-like creatures. They have four large mole-like legs that appear to be designed to burrow and can often be found partially submerged in mud or other wet marshes. On top of their heads sits one large crystalline horn that can range in color. When activated, the horn gives off a subtle light, and magic cast through the horn is refracted. 

Cornets tend to be highly territorial and stand-offish to unfamiliar individuals. Cornets, despite their solitary nature, are highly intelligent creatures. They create vast tunnel networks underground, which, upon their passing, often transform into archeological dig sites. These tunnels hold a wealth of ancient artifacts and civilizations, a testament to the Cornet's intelligence and curiosity. What's more, a Cornet can learn the languages of those it interacts with, never forgetting what it learns. This unique ability allows for the preservation and rediscovery of lost languages and cultures, a fascinating prospect for any curious mind. 

The Cornet, a native of the Shattered Coast, holds a revered place in the Mythos of Piedmont. Its horns, believed to have originated from the crystalized tears of the goddess Mnenos, possess innate magical abilities. These abilities shape and display memories from those they encounter, offering a glimpse into the past. The harvesting and use of Cornet horns by powerful wizards to peer into the past of objects or locations adds a layer of mystique to the creature's lore, captivating the imagination of any fantasy enthusiast. 

Previous Versions

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Monster Tags: Misc Creature

Habitat: CoastalGrassland

acssarole

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