Undead Fortitude. If damage reduces the baby zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the baby zombie drops to 1 hit point instead.
Screech. Whenever the baby zombie takes damage, all creatures within 30 feet of it must succeed on a DC 12 Wisdom saving throw or become frightened until the end of their next turn.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
Infected Wound. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. The target must succeed on a DC 10 Constitution saving throw or be infected with the zombie virus. While infected, the target’s hit point maximum is reduced by 3 (1d6) at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the infection on a success.
Zombie Strength. The baby zombie flexes its decaying muscles, gaining advantage on its next Bite attack. It can use this ability once before needing a short or long rest to recharge it.
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