Small Undead, Chaotic Evil
Armor Class 13 Natural Armor
Hit Points 45 (8d8 + 2)
Speed 35 ft.
STR
10 (+0)
DEX
15 (+2)
CON
16 (+3)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Skills Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Poisoned, Unconscious
Senses Darkvision can see in the dark up to 60ft, Passive Perception 14
Languages Common cannot speak common, but understands it Common
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the baby zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the baby zombie drops to 1 hit point instead.

Screech. Whenever the baby zombie takes damage, all creatures within 30 feet of it must succeed on a DC 12 Wisdom saving throw or become frightened until the end of their next turn.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.

Infected Wound. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. The target must succeed on a DC 10 Constitution saving throw or be infected with the zombie virus. While infected, the target’s hit point maximum is reduced by 3 (1d6) at the start of each of its turns. The target can repeat the saving throw at the end of each of its turns, ending the infection on a success.

Zombie Strength. The baby zombie flexes its decaying muscles, gaining advantage on its next Bite attack. It can use this ability once before needing a short or long rest to recharge it.

Monster Tags: undead

Roxkebo

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