Armor Class
13
Natural Armor
Hit Points
11
(2d8 + 1)
Speed
STR
14
(+2)
DEX
11
(+0)
CON
13
(+1)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Damage Resistances
Piercing, Damage from Spells
Damage Immunities
Necrotic, Poison
Senses
Passive Perception 6
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Multiattack. The creature makes two melee attacks.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Description
A Weak Rock Anomaly is a creature formed by magical minerals animating rocks into a violent construct that attempts to kill all things in sight.