Large Celestial (Angel), Lawful Evil
Armor Class 22 Natural Armor
Hit Points 432 (32d12 + 224)
Speed 40 ft., Fly 80 ft.
STR
28 (+9)
DEX
18 (+4)
CON
24 (+7)
INT
18 (+4)
WIS
22 (+6)
CHA
26 (+8)
Saving Throws STR +15, DEX +10, CON +13, WIS +12, CHA +14
Skills Insight +14, Perception +14, Religion +12
Damage Vulnerabilities Fire
Damage Resistances Necrotic, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft., Passive Perception 24
Languages Celestial, Common, Telepathy 120 ft.
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Magic Resistance. Bruna has advantage on saving throws against spells and other magical effects.

Magic Weapons. Bruna's weapon attacks are magical.

Legendary Resistance (3/Day). If Bruna fails a saving throw, she can choose to succeed instead.

Radiant Absorption. When Bruna is subjected to radiant damage, she takes no damage and instead regains a number of hit points equal to half the radiant damage dealt.

Angelic Weapons. Bruna's weapon attacks deal an extra 18 (4d8) radiant damage on a hit (included in the attack).

Innate Spellcasting. Bruna's spellcasting ability is Charisma (spell save DC 24, +16 to hit with spell attacks). She can innately cast the following spells, requiring no material components:

Actions

Multiattack. Bruna makes three attacks: one with her Bite and two with her Sword.

Bite. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 9) piercing damage.

Sword. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 26 (4d8 + 9) slashing damage plus 18 (4d8) radiant damage.

Fading Light (Recharge 5-6). Bruna releases a wave of fading light. Each creature of her choice within 60 feet of her must make a DC 24 Constitution saving throw. On a failed save, a creature takes 54 (12d8) radiant damage and is blinded for 1 minute. On a successful save, the creature takes half as much damage and isn’t blinded. A blinded creature can make a DC 24 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

Bruna can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Bruna regains spent legendary actions at the start of her turn.

Sword Attack. Bruna makes one sword attack.

Move. Bruna moves up to her speed without provoking opportunity attacks.

Radiant Burst (Costs 2 Actions). Bruna releases a burst of radiant energy. Each creature within 10 feet of her must succeed on a DC 24 Dexterity saving throw or take 22 (4d10) radiant damage.

Invoke the Sanctifier (Costs 3 Actions). Bruna casts Holy Weapon on her sword without expending a spell slot or requiring concentration. This effect lasts until the end of her next turn.

Nek0men

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