Cute Charm: Any creature that touches the Cleffa or hits it with a melee attack while within 5 feet and that can see it must make a DC 11 Charisma saving throw. On a failed save, the creature is charmed by the Cleffa. The target can repeat the saving throw at the end of each of their turns, ending the effect on themselves on a success. Once a creature successfully saves against this effect, they are immune to this Cleffa's Cute Charm for 24 hours.
Friend Guard: When an ally within 20 feet of the Cleffa is targeted by a damaging spell, the Cleffa can use its reaction to grant the ally resistance to the spell's damage if the Cleffa can see it.
Pound: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) bludgeoning damage.
Sing: All creatures of the Cleffa's choice within 15 feet of it must succeed at a DC 11 Charisma saving throw or fall unconscious until the end of the Cleffa's next turn. The target also wakes up if it takes any damage or if another creature uses their action to shake them awake.
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