Devil's Sight. Magical darkness doesn't impede the Bigedjaw darkvision
Magic Resistance. The Bibedjaw has advantage on saving throws against spells and other magical effects.
Berserker: Whenever the Bidegjaw is reduced to half of its maximum hit points (36) it enters a instinctual rage, it can make five instead of two Bite attacks with its attack action and its movement speed increases to 50ft walking and climbing until it is reduced to 0 hit points, kills any creature within its emediate vacinity or is healed to more than half of its maximum hit points.
Magic Jaws: Damage dealt by the Bite attack of the Bigedjaw counts as magical piercing damage for overcoming resistances.
Multiattack: The Bigedjaw can make two Bite attacks on its action.
Bite: Melee Weapon Attack +8 to hit, 5ft reach, one target, for 1d8+5 piercing damage + 1d6 acid damage, if a creature is hit by this attack the Bidedjaw gains an additional +1 bonus to attack and damage rolls (maximum of +7) on its next Bite attack until the end of its turn,
Multiattack: The Bigedjaw can make two Bite attacks on its Bonus action.
Bite: Melee Weapon Attack +8 to hit, 5ft reach, one target, for 1d8+5 piercing damage + 1d6 acid damage, if a creature is hit by this attack the Bidedjaw gains an additional +1 bonus to attack and damage rolls (maximum of +7) on its next Bite attack until the end of its turn,
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