Small Fiend (Devil), Chaotic Evil
Armor Class 17 (Natural Armor)
Hit Points 72 (12d6 + 24)
Speed 40 ft., Climb 40 ft.
STR
12 (+1)
DEX
21 (+5)
CON
14 (+2)
INT
7 (-2)
WIS
14 (+2)
CHA
9 (-1)
Saving Throws DEX +8, WIS +5
Skills Acrobatics +11, Perception +8, Stealth +8
Damage Resistances Acid; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 120 ft., Passive Perception 18
Languages Infernal
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Devil's Sight. Magical darkness doesn't impede the Bigedjaw darkvision

Magic Resistance. The Bibedjaw has advantage on saving throws against spells and other magical effects.

Berserker: Whenever the Bidegjaw is reduced to half of its maximum hit points (36) it enters a instinctual rage, it can make five instead of two Bite attacks with its attack action and its movement speed increases to 50ft walking and climbing until it is reduced to 0 hit points, kills any creature within its emediate vacinity or is healed to more than half of its maximum hit points.

Magic Jaws: Damage dealt by the Bite attack of the Bigedjaw counts as magical piercing damage for overcoming resistances.

Actions

Multiattack: The Bigedjaw can make two Bite attacks on its action.

Bite: Melee Weapon Attack +8 to hit, 5ft reach, one target, for 1d8+5 piercing damage + 1d6 acid damage, if a creature is hit by this attack the Bidedjaw gains an additional +1 bonus to attack and damage rolls (maximum of +7) on its next Bite attack until the end of its turn,

Bonus Actions

Multiattack: The Bigedjaw can make two Bite attacks on its Bonus action.

Bite: Melee Weapon Attack +8 to hit, 5ft reach, one target, for 1d8+5 piercing damage + 1d6 acid damage, if a creature is hit by this attack the Bidedjaw gains an additional +1 bonus to attack and damage rolls (maximum of +7) on its next Bite attack until the end of its turn, 

Monster Tags: Devil

Corpse_on_the_Trone

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