Telepathic Communication. While attuned to the Abyssycle, you may telepathically communicate with it (no action required), as long as the Abyssycle is on the same plane of existence as you. In addition, while it is attuned, it treats you as its master and follows all of your instructions.
Self Repair. The Abyssycle is always self repairing, however; if it takes 75 points of damage in a single round, it breaks down and cannot be used until it has completed a long rest. A broken Abyssycle can still be wheeled at your walking speed.
Ram. While riding the Abyssycle, you may ram it into a creature, provided you have moved at least 20ft in straight line immediately before colliding. Upon collision, the creature must suceed on a DC18 Dexterity saving throw, taking 2d10 magical bludgeoning damage on a failed save, or half on a success. You also do not provoke opportunity attacks from a creature who fails the saving throw. If you use your action to cast Thaumaturgy, this damage is doubled. You may use this feature only once per round.
Spectral Apparition. As an action, you can create an apparition of yourself to appear to be riding the Abyssycle, which a creature must make a DC 18 Wisdom (Perception) check to see through.
You gain access to your sneak attack feature against any creature who does not see through the illusion.
Thaumaturgy Ram. As above. DC18 Dex Save. 4d10 magical bludgeoning or half as much on success.
Description
This sentient motorbike was born in the Nine Hells, forged by a mad daredevil.