Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 18 (plate)
Hit Points 112 (13d10 + 26)
Speed 30 ft.
STR
18 (+4)
DEX
11 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +7, CON +5
Senses Passive Perception 16
Languages Common & any one language
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Brave. The commander has advantage on saving throws against being frightened.

Indomitable (2/Day). The commander can reroll a saving throw it fails. It must use the new roll.

Actions

Multiattack. The commander makes three melee attacks.

Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Leadership (2/short rest). For 1 minute, the commander can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d10 to its roll provided it can hear and understand the commander. A creature can benefit from only one Leadership die at a time. This effect ends if the commander is incapacitated.

Reactions

Parry. The commander adds 2 to its AC against one melee attack that would hit it. To do so, the commander must see the attacker and be wielding a melee weapon.

Description

Commanders are leaders who work for a general leading part of the army for them. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/25/2019 2:12:10 PM
14
2
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Coming Soon
8/25/2019 6:55:59 PM
14
1
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Coming Soon
8/25/2019 7:01:12 PM
14
1
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Coming Soon
8/25/2019 7:07:01 PM
15
1
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Coming Soon

Monster Tags: NPC

Habitat: Urban

Denstoffy

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