Tiny unknown (Elemental), Typically Chaotic Evil
Armor Class 15 natrual armor
Hit Points 300 (5d10 + 5)
Speed 40 ft., it hovers above the ground
STR
12 (+1)
DEX
15 (+2)
CON
14 (+2)
INT
20 (+5)
WIS
20 (+5)
CHA
19 (+4)
Saving Throws WIS +13, CHA +12
Skills Stealth +3
Damage Resistances Bludgeoning and Piercing from nonmagical attacks, Acid
Damage Immunities Bludgeoning damage from falling
Condition Immunities Charmed, Grappled
Senses Truesight pickle vision, Passive Perception 17
Languages Common from its master abyss, common & infernal
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

pickle dry. when a Cursed pickel dies it dry out and explode in a massive fire storm, everyone neart it must make a Dex save DC 13 or take 2d8 fire damage half  as much on a success.

Pickle vision. the pickel has true sight

Spellcasting. the pickel is a 17 level spellcaster: 1st lvl slots: 5; 2st lvl slots: 6; 5 lvl solts: 6; 9th lvl slots: 1;. The pickel use the wizard spell list, it can cast any spell from the list as long it has the spell slots for it

Actions

gas ray.  the pickel send out, a 2ft wide and one mile long ray of gas. evoryone in the area must make a DC 14 DEx save or take 2d8+1d4 acid damage

pickle touch. +6 to hit reach: 5ft deals 4d4 psychic damage 

pickel orb. +6 to hit  reach: 120ft/400ft, deals 2d6+2 radiant damge

Bonus Actions

every turn i can use a bonus action to deal and additional ranged attack

Reactions

pickle  transport. the pickel teleports 15ft away

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The cursed pickle is a pickle that has been cursed, by a powerful sorcerer or warlock. It has been lying in a jar for 800-1000 years, and consumed the magical energy. When the time of consuming is up the jar explode and out comes a cursed pickle that  hovers around in their mansion

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: Underdark

simonhm

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