Trampling Charge. If the horse moves at least 20 feet straight toward a creature and then hits it with a Trampling attack on the same turn, that target must succeed on a DC 17 Strength saving throw or be knocked prone.
Charge!. While mounted and moving the Heavy Cavalryman doesn't provoke opportunity attacks from melee attacks.
Wyvernblood. Ignores Frightful Presence from Dragons and can't be frightened by a Dragon in any means. (including getting damaged or by the elemental effects like fire, ice or lightning)
Trampling. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 4) bludgeoning damage. While the target is knocked prone it deals an additional 8 (2d4+4) bludgeoning damage.
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