Gargantuan Celestial, Unaligned
Armor Class 2 Natural Armor
Hit Points 200 (15d20)
Speed 40 ft., Burrow 20 ft., Swim 20 ft., Climb 20 ft., Fly 80 ft.
STR
14 (+2)
DEX
18 (+4)
CON
16 (+3)
INT
18 (+4)
WIS
10 (+0)
CHA
11 (+0)
Skills Deception +17
Senses Blindsight, Darkvision, Tremorsense, Truesight, Passive Perception 20
Languages Abyssal, Infernal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting. Bureons is a 20th-level spellcaster. Its spellcasting ability is 10 (spell save DC 19, +15 to hit with spell attacks). Bureons has following necromancy spells prepared:

Cantrips (at will): Mage Hand, Ray of Enfeeblement

1st level (2 slots): Detect Magic, Illusory Script

2nd level (2 slots): Lesser Restoration, Silence

3rd level (2 slots): Animate Dead, Bestow Curse

Actions

Action Name. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage. 

Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Nankil_Vorturim

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