Clockwork Synergy. This clockwork creature always knows its masters next move and takes its turn immediately after its creator
Tiny Constructs Fury The Gobbo can add 5 damage to any attack to a creature medium or larger.
Gobbo Surge. The Gobbo can make three attacks per turn.
Gobbo Sword. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 9 (1d8 + 6) slashing damage.
Gobbow. Ranged Weapon Attack: +11 to hit, range 30/90 ft., 1 target. Hit: 7 (1d6 + 6) piercing damage.
BONK. The Gobbo pulls out a very large club and smacks down on a target Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 6) Bludgeoning damage and the target makes a DC 17 Constitution save on a failure are stunned for a turn.
Gobbo Smash. Once per day The Gobbo can add this to a melee attack and leaps into the air and smashes down with all its might dealing 4d8 additional damage and knocking a target prone on a DC 18 Constitution save.
Description
This construct was created and enhanced by a mechromancer
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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5/12/2024 7:24:57 PM
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5/12/2024 11:57:25 PM
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5/26/2024 11:46:25 PM
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2
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1
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Coming Soon
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