Clockwork Synergy. This clockwork creature always knows its masters next move and takes its turn immediately after its creator
Calming Aura. If the Fairy is within 30 ft of its master the master can make all wisdom and intelligence saves at advantage.
Multispell. The Fairy can use one healing spark and sub-zero pulse.
Healing Spark. The Fairy can touch one target and heal 16 (2d8 + 7) hit points.
Sub-Zero Pulse. Ranged Spell Attack: +12 to hit, range 60 ft., 1 target. Hit: 16 (2d8 + 7) cold damage. and the target loses 15 feet of movement.
Freezing Mist. The Fairy casts on a point within 60 ft In a 15 ft. radius creates a dome of freezing mist that makes every creature in its area take (3d6) cold damage when entering the area and if they start their turn in the mist. This lasts 10 turns or until the Fairy takes 20 damage.
Fae-Detonation. The fairy gathers up its well of magic and detonates in a 60ft radius all enemies in the area make a DC 20 dexterity save or take 6d8 cold damage, all allies within the area are hit with a cooling wave of healing and heal for the same amount. The fairy is destroyed after this.
Description
This construct was created and enhanced by a mechromancer.
Previous Versions
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5/12/2024 7:22:54 PM
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5/12/2024 11:35:55 PM
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5/27/2024 12:29:37 AM
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