Armor Class 19 Constructed Body
Hit Points 105 (10d10 + 50)
Speed 40 ft.
STR
26 (+8)
DEX
14 (+2)
CON
20 (+5)
INT
12 (+1)
WIS
11 (+0)
CHA
9 (-1)
Saving Throws STR +12, CON +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Passive Perception 12
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Clockwork Synergy. This clockwork creature always knows its masters next move and takes its turn immediately after its creator

Ultimate Clockwork Overdrive. The Owlbear can overload its gears and core growing to huge size and deal an addition (1d10) damage on all attacks but drops its AC to 14.

 

Actions

Multiattack The owlbear can attack using maul three times per turn while in overdrive

Maul. Melee Attack: +14 to hit, reach 5 ft., 1 target. Hit: 14 (1d10 + 8) slashing damage. 

Slamming Jump.  The Owlbear 30 ft. leaps into the air and lands, any creature within 20 ft. of its landing makes a DC 20 Dexterity save or takes target. Hit: 18 (4d8) bludgeoning damage. 

Owl Wrath. Once per day the owlbear can make a wrathful fury of attacks against one creature but becomes stunned for a turn after attacking this way. Melee Attack: +14 to hit, reach 5 ft., 1 target. Hit: 51 (6d10 + 18) slashing damage. 

 

Description

This owlbear was created and enhanced by a mechromancer.

Ziljiondiaz

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