Items of surgery. Brucks always has needles and medical supplies on hand.
Needle. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/60 ft., one target. Hit: 6 (1d4 + 3) piercing damage.
Medical Supplies. brucks heals a target 2d4+2 hitpoints.
Fast surgery. Brucks can attempt to do surgery on a prone target, if the target is unconscious then she can use this as a bonus action. Gender Swap, the targets gender swaps, and takes an additional 1d4 to all damage dealt to it because of its botched surgery, this penalty ends after a short rest, where the creature can expend 2 of its hit dice if it has a dagger to adjust and fix the botched surgery, or the target can take one hit die and a dagger instead but takes 1d12 slashing damage. Fur Coating, the target grows a set of fur all over its body, granting resistant to cold damage and vulnerability to fire damage, after a short or long rest the creature can shave off the fur, removing both the vulnerability and the resistance, if brucks is inside of her lair she can drench the target in a fur growth formula, that gives the target vulnerability to fire damage, whenever the target finishes a short or long rest, they can shave off the fur for 24 hours before regrowing it, the only way to get it removed longer is either by true polymorph or by plucking off each hair, dealing 1d4 bludgeoning damage per foot tall the target is, afterwards the hair doesn't regrow until 2 months later. A non mammalian can't be affected by this. Diminution, the target shrinks by 1d8 inches, and slowly shrinks until they are the next size down, the effect ends when the creature takes 13 bludgeoning damage in one turn.
Quickened Healing. Brucks can heal a creature 1d4+1 hitpoints.
Description
Orcs are burly raiders with prominent lower canines that resemble tusks, however brucks is a more civilized orc, who took up surgery as an occupation.
Lair and Lair Actions
Brucks's "lair" is their surgery room in a city or town, that has all of the necessary equipment for surgery, and some more extras.
While in her lair, Brucks has access to multiple organs and bones, including but not limited to: goat bones, cow bones, horse bones, horns of various animals, hooves of various animals, organs of both male and female specimens, udders and organs of cow and skin of most creatures. Although someone may ask for a specific thing, if so than roll a d100, on a 1-25 they don't have it, on a 26-40 brucks has something similar, on a 41-50 it is in really bad condition which may impede activities such as walking, on a 50-75 brucks has it, on a 76-100 brucks has an incredibly large amount of them. Sometimes is brucks finds an incapacitated or unconscious creature, then she might try to use it for surgery.
Brucks can do the following things while in her "lair":
- Brucks has advantage on medicine checks while in her lair.
- Brucks can cast lesser restoration at will.
- Brucks can heal any affects that is in the field of science and/or biology.
- Brucks can change a creature with surgery, the target must be willing and must stay still for 7 hours.
If Brucks attempts to alter a creature with surgery, then the creature must either be willing or unconscious for 7 hours, after 1 hour the target is prepared for surgery, and if the target was unconscious and wakes up then it can simply leave. After 2 hours then brucks has finished the opening of the skin (unless it's something on the outside of the creature, at which point this step is skipped), and if the creature wakes up during this than the creature may get stitchings and leave (unless wiling). After 3 hours the targets bones for where the surgery is happening get removed (or organ if it's for changing organs), if the creature wakes up, and the effect is altering bones then the creature is automatically counted as willing (which doesn't mean the target must be happy about the situation). After 4 hours, the targets bones (or organs) is replaced with the new ones, if there is not enough skin to fit the bone or organs, then brucks uses a special cream that grows more muscle and skin in order to fit the bone. After 5 hours, the skin gets restitched (unless there is more to be changed) with a special thread that prevents scarring or any evidence of the surgery, if the target is awake then it can now leave, however If the leg shape is different (in example if a humans lower half became that of a satyr) then it cannot walk without help or if the creature has another way of movement (such as crawling or flying), or if a Creatures arms have changed shape (such as if a humans hands became that of a tabaxi's) then the target cant grab anything with its hands, after a long rest has been completed, Roll a d100, if it gets above 90 then the creature can move or grab things like regular for that race (such as 35ft of movement for a satyr or claws for tabaxi) with every failure decreasing the DC by 1 (to a minimum of 50), if the creatures hands or feet are being changed specifically then skip this step and replace it with the next. After 6 hours the targets feet or hands get cut off and gets stitches on the arms or legs by hooves or whatever the target is getting their hands or feet replaced by. After 7 hours the creature gets slight touch ups, if the target is meant to have hair or fur on a specific body part then special gel gets put on where the the hair should be that causes hair growth increases, the creature also can get a tail done in this hour. These effects last until they get surgery again or a true polymorph spell is cast to turn them back.
Or they can get a surgery that alters them all over, such as a full gender swap, slight gender swap, growth of up to 3 feet, shrinking of up to 3 feet, fur growth, tail growth, ear change, or masculinity/femininity body alteration, the creature can also ask for a specific thing that is a little more likely of going wrong. A creature could ask for a racial change, (for an example this said creature would be a human who wants to become a drow) but may cause mind alteration. Such as if the human wants to become a drow, there is a 10% chance that the surgery still goes well, but the drow may be more inclined to worship the drow queen instead of others, or they might be a little more spider like.
All of the outcomes of this is permanent unless there is a true polymorph cast to turn them back, or there is another surgery.
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