Large Monstrosity, Neutral Evil
Armor Class 14 (natural armor)
Hit Points 43 (5d10 + 15)
Speed 50 ft.
STR
18 (+4)
DEX
13 (+1)
CON
16 (+3)
INT
5 (-3)
WIS
9 (-1)
CHA
8 (-1)
Skills Perception +4
Damage Resistances Acid, Fire
Condition Immunities Frightened, Poisoned
Senses Darkvision 60 ft., Passive Perception 14
Languages Goblin, Worg
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The warped worg has advantage on Wisdom (Perception) checks that rely on hearing or smell. 

Death of Mourning. The Mournland's infusion of fire and acid into the warped worg has made it have an extremely volatile death. One round after the warped worg's death it explodes in a 15 foot radius dealing 2d6 fire damage and 2d6 acid damage. 

Actions

Multiattack. The Warped Worg can make two bite attacks because of its two heads. 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. On even piercing damage it also deals an extra 6 1d10 fire. On odd piercing damage it deals an extra 6 1d10 acid damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone. It could also choose to force a DC 14 Strength check to grapple the creature in its mouth. a creature grappled in this way can be attacked by the Crush attack. 

Crush. Melee Weapon AttackCan only target something grappled by its bite. It automatically hits. Hit:  6 1d10 piercing damage, 6 1d10 fire damage, 6 1d10 acid damage.

Description

A worg is an evil predator that delights in hunting and devouring creatures weaker than itself. Cunning and malevolent, worgs roam across the remote wilderness or are raised by goblins and hobgoblins. Those creatures use worgs as mounts, but a worg will turn on its rider if it feels mistreated or malnourished. Worgs speak in their own language and Goblin, and a few learn to speak Common as well.

Monster Tags: Misc CreatureGoblinoid

Habitat: ForestGrasslandHill

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