mind devourer. when the colsofiler deal psychic damage all hostile creatures in 10 ft of the colsofiler must make a dc 15 intelligence saved throw or have there intelligence lower by 3 until there next short or long rest.
Innate Spellcasting. The colsofiler spellcasting ability is intelligence (spell save DC 16). It can innately cast the following spells, requiring only verbal components:
At will: bless, bane, inflict wounds, hex, phantasmal force, sleep
3/day each: dream, hallow, compulsion, eyebite
Multiattack. the colsofiler can make 2 attack with its tentacles and 1 attack with its mind bite or 1 psychic scream.
tentacle. Melee Weapon Attack: +7 to hit, reach 10 ft., 1 target. Hit: 11 (3d6+ 2) bludgeoning damage.
mind bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 6 (2d4 + 2) piercing damage and 12 (1d10 +2) psychic damage the target needs to make a dc 15 intelligence saving throw or be charmed until the colsofilers next turn.
psychic scream. (Recharge 5–6). the colsofiler lets out a guttural scream adding an extra 1d6 to attack rolls for every colsofiler in a 60ft circle centered on its self all hostile creature in this radius take 6 (3d4) psychic damage
Description
colsofilers pack leaders are semi intelligent creatures who hunt in packs of 2 to 3. they are medium sized creatures with a crocodile like snout 6 tentacles sprouting out of its hunched back, red shaggy fur signifying its rank as pack leader covers its body every where except it snout, face, arms and legs. it has 2 short stubby legs covered in purple scales and 2 short stubby arms covered in purple scales. colsofiler don't use there arm for much they mainly use there tentacles to grab stuff, hunt and fight.
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