Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.
Endurance. Every turn it has taken less than 20 damage, the assassin will heal 4 hit points
Multiattack. The assassin makes two dagger attacks.
Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 [rollable](1d4 + 4);{
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.
Description
These zombie like creatures live in tribes in the woods. Being half undead, they have fast healing and strong skin. Chakulan are known for their powerful and irritatingly long perseverance.
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