Medium Or Small Humanoid (Goblinoid), Lawful Evil
Armor Class 15 (studded leather)
Hit Points 13 (2d8 + 4)
Speed 30 ft.
STR
11 (+0)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +5, CON +6
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Damage Vulnerabilities Radiant
Damage Resistances Poison
Damage Immunities Acid
Condition Immunities Poisoned
Senses Darkvision 30ft, Passive Perception 13
Languages Sylvan, Telepathy
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Assassinate. During its first turn, the assassin has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the assassin scores against a surprised creature is a critical hit.

Endurance. Every turn it has taken less than 20 damage, the assassin will heal 4 hit points

Actions

Multiattack. The assassin makes two dagger attacks.

Dagger. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 [rollable](1d4 + 4);{

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 24 (7d6) poison damage on a failed save, or half as much damage on a successful one.

Description

These zombie like creatures live in tribes in the woods. Being half undead, they have fast healing and strong skin. Chakulan are known for their powerful and irritatingly long perseverance.

Monster Tags: Goblinoidshadow fey

Habitat: ForestSwamp

Cybershark10000

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