dark beam. ranged attack: + 11 reach 30 yd (4 d20 +11) damage type piercing
scratch melee: +6 to hit, reach 10 ft., Hit: 4 (3 d10 + 4) damage. slicing
throw plasma: range 25/25 ft., (3 d8 + 5) smashing damage.
gets one more turn per fight use one more actions
block. it blocks if (roll 1 d20 12 ^ block v miss takes dm)
fury: kill people
black out attack (3 d20 + 15, if 15 ^ hit, 14 v no hit)
Description
a dark thing/monster
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
5/27/2024 7:39:10 PM
|
4
|
0
|
1
|
Coming Soon
|
Comments